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Treyarch Talks About Call of Duty: Black Ops 3’s Twisted Narrative

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In an interview with Gamespot.com, Treyarch, the developers behind the Call of Duty: Black Ops series, revealed some interesting details about the upcoming Black Ops sequel’s narrative, which they call “twisted.”

The interview came on the heels of the most recent trailer, which hinted that players will get the “perfect future” they wanted at the end of Black Ops 2…and that might not be such a good thing.

“A lot of the mystery of the latest trailer and all the story stuff is there because there is some really screwed up mind-f***ery going to happen to you when you play the game. That’s the Black Ops narrative, that’s intentional in design,” said Treyarch Design Director David Vonderhaar.

Vonderhaar hinted at some truly disturbing psychological storytelling that he believes to be at the core of the Black Ops experience. He said that the core story won’t be hard to understand. You’re still a Black Ops operative and your fellow agents have “gone off the grid in a world where you’re connected and wired all the time,” which is never a good sign.

“There’s a huge leak of military intelligence and you’re sent in to investigate that,” Vonderhaar said. “So we set it up that way and we send you up and along the way, we untangle a huge weavy story; a very deep, very dark, and sometimes really twisted narrative experience.”

However, he added that there will be a psychological element to the story as well, a “I’m not sure what’s going on with me right now, I’m not who I think I am. Are these things normal?” mentality that will be central to the game’s narrative and promises to mess with the player as much as the character.

The Gamespot article also goes into some detail about the weapon choice and design behind the game. Since Black Ops 3 is set 40 years after the previous game, there will be some futuristic weapon designs and Vonderhaar said that, as a first-person shooter, designing the weapons is a pretty big focus for the team.

The weapons team will basically plot how weapons have evolved over time, and they’ll project beyond where we are. They’ll turn themselves into futurists so that they put the weapons where they would be in 2065 in our timeline, which is a very distinct timeline. Someone else’s 2065 might be very different than the Treyarch Black Ops 2065,” said Vonderhaar, who added that, despite the futuristic designs, “plausible, feasible, and grounded in reality” were cornerstones to their approach.

Black Ops 3 is set for release on November 6 for PlayStation 4, Xbox One and PC as well as last-gen consoles, the PS3 and Xbox 360, though the versions for those last-gen consoles will not have a campaign mode (which will be advertised clearly on the box).

Writer, journalist, teacher, pedant. Reid's done just about anything and everything involving words and now he's hoping to use them for something he's passionate about: video games. He's been gaming since the onset of the NES era and has never looked back.

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Animal Farm Developer Talks Challenges of Adaptation

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Animal Farm

While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed with consoles a possibility, while no release window has been announced.

For all the latest on Animal Farm and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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