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Trine 4: The Nightmare Prince Art Style, Platforms, Game Length, Difficulty Modes, and Other Details Emerge



trine 4

More details about Trine 4: The Nightmare Prince have emerged following a Discord AMA, with developer Frozenbyte Studios and publisher Modus Games.

The AMA included employees from Frozenbyte such as:

Joel Kinunnen – Vice President and Senior Producer at Frozenbyte

Antti Rantanen – Producer at Frozenbyte

Kai Tuovinen  – Marketing Manager at Frozenbyte

Ella Haapa-alho – Support/Community Manager at Frozenbyte

Charlotta Tiuri – Art Director at Frozenbyte

In the AMA, Joel mentioned that the length of Trine 4 will be longer than both Trine and Trine 2, noting that “it will be a tight race with Trine 2: Complete Story (Trine 2 + the 6 DLC levels), but I’m pretty confident in 8-12 hours right now in a casual playthrough for Trine 4. This is my take on the length at the moment.”

Additionally, one user asked the developers to confirm whether the game will release on Steam and not the Epic Games Store, referencing the trend of Epic Games snatching up many prominent games for timed exclusivity in the PC market. Antti stated that game would be releasing on Steam. Kai also pitched in, noting that since the first three games in the series were on GOG, that “we’re looking into other PC storefronts including GOG and Humble Store – most likely available there like the previous Trine games”.

The Frozenbyte developers also talked about the presentation style of Trine 3, which was in a 3D style compared to its 2.5 predecessors, noting that they “definitely learned a lot of lessons with Trine 3 going full 3D (or semi), there were some difficulties that we didn’t have time to fix” and “that it just generally took more time than we thought it would, which threw us off pretty badly and didn’t realize it until late in the production.” In terms of fan feedback, Joel further elaborated that “it also ended up disappointing fans, so going back to the roots of 2.5D gameplay in Trine 4 was an obvious choice, and we’ve had a lot of new spark because of that for our veteran developers.” Antti also chimed in, saying that “it might be confusing to the players if mixing any actual 3D gameplay. And, we really wanted to go back to roots (and where Trine shines) with 2.5D!”

However, the team discussed features that wouldn’t be supported at launch, such as ultrawide resolution on PC, stating that it is not the focus at the moment, as well as no Editor or Workshop mode. Even though a Hardcore difficulty mode was added to Trine as an update, Frozenbyte has no plans to add one to Trine 4, but individual developers mentioned that they will continue to support the game after launch.

When pressed for a release date, Geoff, the Community Manager of Modus Games, stepped in saying that they could not offer an exact date. However, Antti did confirm that they will be present at E3 this year.

Trine 4 is set to release towards the end 2019.

For more on the Trine series, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

When George isn't playing video games, he's writing about video games! His dream one day is to be some kind of host on a video games media platform.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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