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Trine 4: The Nightmare Prince Art Style, Platforms, Game Length, Difficulty Modes, and Other Details Emerge

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trine 4

More details about Trine 4: The Nightmare Prince have emerged following a Discord AMA, with developer Frozenbyte Studios and publisher Modus Games.

The AMA included employees from Frozenbyte such as:

Joel Kinunnen – Vice President and Senior Producer at Frozenbyte

Antti Rantanen – Producer at Frozenbyte

Kai Tuovinen  – Marketing Manager at Frozenbyte

Ella Haapa-alho – Support/Community Manager at Frozenbyte

Charlotta Tiuri – Art Director at Frozenbyte

In the AMA, Joel mentioned that the length of Trine 4 will be longer than both Trine and Trine 2, noting that “it will be a tight race with Trine 2: Complete Story (Trine 2 + the 6 DLC levels), but I’m pretty confident in 8-12 hours right now in a casual playthrough for Trine 4. This is my take on the length at the moment.”

Additionally, one user asked the developers to confirm whether the game will release on Steam and not the Epic Games Store, referencing the trend of Epic Games snatching up many prominent games for timed exclusivity in the PC market. Antti stated that game would be releasing on Steam. Kai also pitched in, noting that since the first three games in the series were on GOG, that “we’re looking into other PC storefronts including GOG and Humble Store – most likely available there like the previous Trine games”.

The Frozenbyte developers also talked about the presentation style of Trine 3, which was in a 3D style compared to its 2.5 predecessors, noting that they “definitely learned a lot of lessons with Trine 3 going full 3D (or semi), there were some difficulties that we didn’t have time to fix” and “that it just generally took more time than we thought it would, which threw us off pretty badly and didn’t realize it until late in the production.” In terms of fan feedback, Joel further elaborated that “it also ended up disappointing fans, so going back to the roots of 2.5D gameplay in Trine 4 was an obvious choice, and we’ve had a lot of new spark because of that for our veteran developers.” Antti also chimed in, saying that “it might be confusing to the players if mixing any actual 3D gameplay. And, we really wanted to go back to roots (and where Trine shines) with 2.5D!”

However, the team discussed features that wouldn’t be supported at launch, such as ultrawide resolution on PC, stating that it is not the focus at the moment, as well as no Editor or Workshop mode. Even though a Hardcore difficulty mode was added to Trine as an update, Frozenbyte has no plans to add one to Trine 4, but individual developers mentioned that they will continue to support the game after launch.

When pressed for a release date, Geoff, the Community Manager of Modus Games, stepped in saying that they could not offer an exact date. However, Antti did confirm that they will be present at E3 this year.

Trine 4 is set to release towards the end 2019.

For more on the Trine series, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

George Yang
When George isn't playing video games, he's writing about video games! His dream one day is to be some kind of host on a video games media platform.

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