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Watch Dogs Legion Aiming to Help Players ‘Think Differently’

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Ubisoft is hoping Watch Dogs Legion will encourage players to think differently; whilst allowing players to come to their own conclusions over the depiction of a surveillance state Britain.

Creative director Clint Hocking explained that Legion “has a message” in an interview with The Daily Telegraph. Hocking added, “This isn’t so much Project Fear as Project Absolutely Terrifying. In Legion’s Britain the march of technological progress has trampled much of the populace underfoot.”

However, Ubisoft’s European boss Alain Corre quickly clarified that Legion will follow the previously stated policy of avoiding specific messages thus letting players decide for themselves.

“I think that in every country of the world there are some people who are not happy about the mass surveillance, about some technologies that are damaging their freedom, it’s happening everywhere,” Corre said. “So what we wanted to do in Watch Dogs is give players the possibility to be someone different, maybe to experience some new things they’ve never done, to think differently.”

Hocking did not fully abandon Ubisoft’s policy. He noted that Watch Dogs Legion is about ordinary people putting aside their differences and coming together using a unique AI system letting the player control any NPC in the game.

“Putting aside our differences and fighting back against things that are obviously wrong – that’s what we need to do.”

Despite a political stance highlighting the anxiety of mass surveillance, Ubisoft’s Alain Corre has reinforced that the company remains impartial regarding political messages in its games.

The third game in the Watch Dogs franchise will be set in a post-Brexit London where the City is gripped by anxiety and surveillance is everywhere.

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Steve's two passions are journalism and gaming and has written for other publications before joining OnlySP. He likes to play RPG and Action/Adventure games on consoles, and has some expertise of game development litigation including loot boxes.

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic

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In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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