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Should Uncharted 4 Be the Last Uncharted Game?



If you know me or my gaming habits, you know that the Uncharted series is my favorite game franchise. With this being said, Uncharted 4: A Thief’s End was my favorite game reveal of E3 2014, and is now my most anticipated game for 2015. No game peaks my interest as much as Uncharted, but this will be the 5th game in the series, which is a lot of titles for a Naughty Dog franchise. I don’t want Sony to run the franchise into the ground, and the hints that this may be the last game in the series may just be a good thing.

I must mention the numerous hints from the trailer that A Thief’s End will indeed be the final title in the Uncharted series. First of all, the title itself is “A Thief’s End”. The Thief here could be referring to Nathan Drake, or another character that we do not yet know. Also, the “end” that it refers to might not be a death, it may just be the final time that the thief is active. “One last time” is the phrase that both Nate and Sully repeat in the trailer, and this refers to how the adventure here will be their final one. Finally, Nate is obviously older in the trailer. The extreme detail shown in the trailer intensifies just how much he has aged since Uncharted 3, and the PlayStation Blog post hints that it has been several years since the crew’s last adventure, mentioning that Drake is a “retired fortune hunter” who has been “forced back into the world of thieves”.  All of this alludes to the fact that Nate will have no more adventures after A Thief’s End, but I’m okay with that.

There is only so much hidden treasure in the world for fearless hunters to pursue. Naughty Dog has so much talent and so many options for games, I am confident that they would be able to write a new story for another Uncharted game, but their talent should be put elsewhere, to make other games that don’t do many of the same things over again. I want to see the other things that Naughty Dog can do that don’t rely on something we already have seen before.

One thing that I want to see from Uncharted 4 is a darker story. This has been hinted at by some leaks that happened before the reveal and in the trailer itself, and I would really like to see Naughty Dog integrate their darker storytelling tactics shown off in The Last of Us into Uncharted, because 4 games with the same happy-go-lucky tone would get repetitive. We saw moments of this in both Uncharted 2 and 3 – without spoiling anything, two characters were near death, but made it out alive – but I would like to see these deaths seen through, instead of having the Indiana Jones style of no one in the group being able to die.

If this darker story happens, however, it would be difficult to make a sequel. You don’t want to bring in characters for the sake of population, but if the series went on that’s how it would have to happen. I wouldn’t want to see another game afterwards just as I don’t want to see another game in The Last of Us’ world, because I have had my emotional experience with it and making another game would ruin the first for me. Making sequels to lighter toned games is not difficult because there isn’t an emotional experience to recreate or follow up, but with a darker tone, there is a true emotional experience and it is very difficult to follow up.


The final reason that I would like this to be the final Uncharted game is, as I mentioned earlier, that the story for Nate and his crew will be complete. Sully will be getting too old to treasure hunt anymore, and there won’t be much of a story left for Chloe that hasn’t already been told. Most importantly, Nate will be getting older and will probably have a family with Elena to take care of. With all of these stories having been told, creating new problems would feel forced and unnecessary. And as I said before, I don’t want this franchise to be run into the ground.

I am extremely excited for Uncharted 4: A Thief’s End. I love everything about the series, and I am happy there will be a new entry in the franchise. However, I hope it’s the final entry…at least for now. There may be another title in the future as a reboot for the franchise, but for now there is no need to make more Uncharted games after A Thief’s End. I’ve had my experiences with the gang, and I don’t want the formula to become stale. I want to see what Naughty Dog can do with a new IP on the PlayStation 4. Uncharted has had a fantastic run, but I hope it ends on a high note.


What do you think? Do you want to see another game in the Uncharted series after A Thief’s End releases in 2015? Let us know in the comments section below. For everything Uncharted 4, follow OnlySP on Twitter and like us on Facebook.

Loves to play all types of games, especially single player games. There are few games Matt won’t play. While he is new to the games journalism industry, he loves to write, talk and play games. He loves to share his opinions with the world through his editorials and reviews. He is PlayStation focused, writing reviews and news about the PS4, PS3, PS Vita and everything else PlayStation. Matt is currently a student based in the United States


198X Review — A Nostalgia Trip Without a Destination




Some short stories feel more like chapters—snipped out of a larger work—that struggle to make sense on their own. 198X represents a translation of that ethos to video game form. As a result, the game feels unfulfilling, though that does not detract from the overall quality on offer. Ultimately, the player’s appraisal of 198X will depend on whether they place more stock in story or gameplay because while the former leaves much to be desired, the latter will be a hit for anyone with fond memories of the 8- and 16-bit classics.

In the framing and overall structure, 198X is decidedly modern, but everything else pulses with a retro vibe. At its core, the game is a compilation, weaving together five distinct experiences under the auspice of a story of personal development. From the Double Dragon-infused ‘Beating Heart’ to the turn-based dungeon RPG ‘Kill Screen’, each title feels slick, if a little undercooked. Those old-school originals could only dream of being as smooth as these throwbacks. However, the two-button input methodology results in the games feeling just a touch too simple, though their brevity—each clocking in at a maximum of 15 minutes (depending on the player’s skill level and muscle memory)—makes that less of an issue than it might have been. If more depth is present, it is hidden well, as the game lacks any sort of tutorial to guide players. Nevertheless, the stellar presentation goes a long way towards papering over the cracks.

The pixel art aesthetic of 198X is staggering. Each of the worlds that players make their way through is pitched perfectly to fit the mood it evokes. From the grungy brawler of the first game to the more melancholic mood of the open-road racer, the screen is drenched in lavish colour and far more detail than one might expect from such a seemingly simple art style.

Easily a match for the visuals is the audio. The in-game sounds of a car engine or bone-crunching strike are low-key, which allows the music to come to the fore. Those tunes are all from the electronic genre, simple, yet layered with enough depth to not feel tedious or tiring. Easily overshadowing all the rest though is Maya Tuttle’s voice-over narration as The Kid. Her tone is one of pervasive resignation that works to reinforce the same mood within the script.

That melancholia will surely strike a chord with anyone who has grown up on the fringes. The Kid speaks of once loving and now hating the Suburbia of their childhood, where memories of happiness collide with a contemporary feeling of entrapment. The words and lines are powerfully evocative—made even more so by the connection between the gameworlds and the prevailing emotion at that point. The problem is that they amount to nothing. The story comprises of these snippets—these freestanding scenes of life lived lonely—that never coalesce into anything. The Kid may find an arcade and speak of finding some sort of home and a source of strength, but it goes nowhere. The game ends just as things start to get interesting. Setting up for a sequel is no sin. Plenty of other games and media products—from Dante’s Inferno to Harry Potter—have done just that. However, to be effective, such first parts need to offer a story in and of themselves, not just the promise of a story to come, and that is where 198X falls apart.

With each game in the compilation being a straightforward, one-and-done affair and the overarching narrative feeling like a prologue at best, 198X is wafer-thin. The presentation is simply remarkable, and the package has enough variety to be worth a look, but the unmistakable impression is that something is missing.

OnlySP Review Score 2 Pass

Reviewed on PC. Coming soon to Nintendo Switch, PlayStation 4, and Xbox One.

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