Uncharted 4: A Thief’s End is arguably the most anticipated PS4 exclusive of the year and given Naughty Dog’s track record it isn’t surprising. Many expect that the game will run at 1080p/60fps similar to Naughty Dog’s PS4 remaster of The Last of Us. However, in an interview with EDGE (via VideoGamer), game director Bruce Straley explained that the studio will not push Uncharted 4‘s frame rate to 60fps if it compromises the player’s experience.

We’re actually above 30, but we locked it [for the demo]. We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.’

All of the PS3 Uncharted titles ran at 30fps. Whether Uncharted 4: A Thief’s End follows suit remains to be seen so be sure to follow us on Facebook and Twitter for updates between now and the game’s release.

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  1. This makes sense. If anyone has watched the behind the scenes for The Last of Us and/or TLoU Remastered, you know that Naughty Dog has very complex tools that give frame-by-frame feedback of the memory footprint for every single asset on screen. They literally pushed the quality via adjustments on a singular frame basis in some cases to achieve a consistent overall fps. If anyone can pull it off, ND can.

  2. I’d rather very high quality graphics out of an Uncharted game than the higher framerate. I mean both would be nice, but every Uncharted game has stunned me with how beautiful it is.

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