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Uncharted: The Lost Legacy may Last Almost as Long as a Full Game



Uncharted: The Lost Legacy

Uncharted: The Lost Legacy, the upcoming standalone expansion to Uncharted 4: A Thief’s End, may provide more than ten hours of gameplay, if recent comments are to be believed.

Speaking to IBTimes UK following Uncharted 4’s recent BAFTA win, developer Naughty Dog’s director of communication Arne Meyer let slip that the early pitches for the adventure all called for an experience that would last almost as long as previous entries in the series:

“Years ago, when we were asked if we were ever doing a single player expansion for Uncharted we always said, ‘Well, we don’t have the self-discipline to do that’. . . and that’s exactly what was happening here. When we were doing story pitches, we were coming up with a game that would be over ten hours long.”

While Meyer’s comments do not confirm the estimated length of the title, they do resonate with previous comments made by Naughty Dog about the content of Uncharted: The Lost Legacy. When this expansion was first announced at the Playstation Experience last year, the developers said that it had transitioned from DLC to a standalone adventure because it would be longer than the company’s only previous single-player DLC, The Last of Us: Left Behind, which clocked in at around three hours. In addition, Uncharted: The Lost Legacy will reportedly contain the largest single level in the franchise’s history.

The expansion moves the action away from the series’s usual protagonist Nathan Drake for the first time, casting previous supporting characters Chloe Frazer and Nadine Ross in the leading roles. Their adventure will take place entirely in India, and will focus on their attempt to keep an ancient artefact, The Tusk of Ganesh, away from a war profiteer.

OnlySP’s Nick Calandra gave Uncharted 4: A Thief’s End a 9.5/10 in his review, saying that the game opted “for less action and more substance, which really pays off, sending the Uncharted series out on its highest note.”

Uncharted: The Lost Legacy is expected to be the final entry in Naughty Dog’s blockbuster franchise, and is set for release exclusively on PlayStation 4 at a currently unspecified date.

For more news from the world of single-player gaming, be sure to bookmark OnlySP and follow us on Facebook and Twitter.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”



Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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