One of the biggest reveals over the weekend at the Playstation Experience was the fact that Nathan Drake’s newest adventure in Uncharted 4: A Thief’s End would include dialogue options, a deviation from the usual action-heavy focus the game has taken in the past. Hollie Bennett from Playstation Access spoke with Arne Meyer, Community Strategist at Naughty Dog, about the curious direction.
“One of the things we’ve always said about what our philosophy is, is…How do we give you more player choices, more player agency?” Meyer explained. “So, we were experimenting with this and it felt like the right thing to do at sort of key moments…To give you a little bit more feel that you’re having a choice of what’s happening.”
The gameplay clip showed off Nathan meeting with his brother, Sam, and discussing some of his past adventures from the previous installments of Uncharted including El Dorado, Shambhala, and Iram of the Pillars. However, for those of you who are expecting a massively in-depth dialogue tree like the sort seen in Bioware titles, you might be disappointed (or pleased).
“We’re not going to go to the degree of an open world game,” Meyer said. “We’re still going back to telling a linear narrative and you’re still going to get the major beats.”
He said the dialogue options will likely go into minor details and alterations and it probably wouldn’t go to extremes of multiple endings, just personalize the experience somewhat.
Meyer said they might discuss the mechanic in a bit more detail closer to release.
Source, via Playstation Access