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Unreal Engine 4 Parkour Game ‘Downward’ Heads to Kickstarter, First Gameplay Footage Included



Caracal Studios have just launched the Kickstarter for their Post-Biblical Apocalyptic Parkour game, Downward.

We recently spoke to Caracal Studios about Downward in an exclusive interview, which you can read right here. The game is set in an open world environment during the middle ages. The story revolves, “around the year 1000 A.D., when the arrival of three planets disrupt the Earth’s equilibrium, bringing chaos and destruction on a level that made the impotent observers recognize it as the Biblical Apocalypse. They named it “The Coming”.

The development team is looking to raise about $18,000 to finish developing Downward. You can visit the Kickstarter page here for more information.

Along with the Kickstarter launch, their preview video includes the first actual gameplay footage from Downward, which you can check out just below. Be sure to let us know what you think of the game in the comments section and stay tuned to OnlySP on Facebook and Twitter for all the latest updates on Downward.

OnlySP founder and former site owner.


Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic



watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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