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First Three Ability Trees for Vampire: The Masquerade – Bloodlines 2 Revealed: Telekinesis, Weather Manipulation, and Bats

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The first abilities that players will have access to in Vampire: The Masquerade – Bloodlines 2 have been unveiled.

Bloodlines 2‘s marketing producer, Anders Carlsson, and senior product manager, Florian Schwarzer, discussed the game’s first clan, along with its associated abilities and features in a recent Twitch stream (embedded below).

At launch, Vampire: The Masquerade – Bloodlines 2 will have five clans available to join, but the player will initially start as a Thin Blood. Often viewed with disdain, Thin Bloods are the lowest tier of the kindred hierarchy. Paradox Interactive made the fixed clan decision believing that beginning at the bottom would make for a more interesting journey for the player.

The option to join one of the other clans will come later in the protagonist’s adventure. Schwarzer said that players will have a chance to understand the nuances of the lore before making their choice on a new clan.

The abilities tied to the Thin Blood clan were also revealed. Thin Bloods have three disciplines for the player to choose from.

Mentalism is the first major ability, enabling players to manipulate objects and move them. Players can pull weapons from an enemy’s hands and eventually levitate enemies off the ground. This skill set was described by Schwarzer as the most offensive of the three disciplines.

Nebulation is the second, allowing players to summon a shroud of mist. Nebulation allows for the player to turn into a mist cloud, choke enemies out with fog, and summon fog banks to incapacitate people. This skill is designed for a stealthier approach to situations, giving sneaking buffs and enabling players to shapeshift through vents.

Chiropterans is the final discipline available for Thin Bloods, and it gives players control over bats. With this power, players can gain verticality over their enemies with a gliding ability. The player can summon swarms of bats to use both offensively and defensively. The ability is described as a middle ground discipline, giving the player the ability to traverse around the world in ways that the other disciplines cannot.

Although these abilities will be the first given to the player, they will not be the last. The disciplines gained from the player’s choice of clan will be added on top, allowing various combinations to be made.

Some other features were drip-fed in, including confirmation that none of the game will take place during the day. Although navigating daylight would create an interesting mechanic for players, its limitations proved too frustrating for the developers to integrate.

Hardsuit Labs will be discussing more clans and mechanics each week on Thursday over on its Twitch page. Vampire: The Masquerade – Bloodlines 2 is set to release in 2020.

For all the latest on Bloodlines 2 and much more from the world of single-player gaming, keep checking in with OnlySP on FacebookTwitterYouTube, and join the discussion in our community Discord server.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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