Connect with us


Vampire: The Masquerade Getting Narrative RPG from The Council Developer



Vampire: The Masquerade

A second Vampire: The Masquerade game is in active development alongside the hotly anticipated Bloodlines 2.

Few details about the game are available at present, though it is being helmed by The Council developer Big Bad Wolf. For now, all that is said about the project is that it “aims to define a new genre: the narrative RPG.”

The Council fit that mould also, marrying the story-driven adventure genre popularised by Telltale and marrying it to RPG-style character progression mechanics. On the release of that game’s first episode, OnlySP thought that Big Bad Wolf might become the logical successor to Telltale.

Whether this new Vampire: The Masquerade follows the same gameplay model remains to be soon, but more information is expected to become available at Gamescom in August.

The new game emerges from the extension of the partnership between Bigben and Paradox Interactive, which previously covered Werewolf: The Apocalypse – Earthblood, which is set to receive new details at E3. All of these projects are a part of White Wolf Publishing’s move to bring the World of Darkness back into gaming.

For all the latest on Vampire: The Masquerade and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

Continue Reading


ARMA 3 ‘Contact’ Campaign Will Take Around Six Hours to Complete




ARMA 3‘s new spin-off expansion will receive a sizable campaign, which is expected to take between four and six hours to complete.

Joris-Jan van ‘t Land, project lead of ‘Contact‘, provided some fresh details regarding the campaign length in an exclusive interview with OnlySP. He confirmed that the campaign will take around four to six hours to complete depending on player ability:

“The length is always hard to specify, because it, of course, depends on each individual player, and how much they explore the terrain beyond the core objectives. We’d estimate normal play sessions lasting between 4 and 6 hours.” He continued, “After that, there’s, of course, a cool box of new toys to tinker with, including the rest of the new Livonia terrain. We also hope community creators get inspired to build their own alien scenarios.”

van ‘t Land also revealed that players will take on the role of a “NATO drone operator” undergoing military training exercises in Livonia. During one of these seemingly routine training exercises, humanity encounters an alien species coming face-to-face with strange technology.

“A big part of the campaign is about uncovering its mystery and exploring what is going on, so we’ll leave most details for players to discover for themselves.” He added, “You will assume the role of a NATO drone operator, deployed to Livonia for military training exercises. Eventually, our alien visitors arrive at the Area of Operations, and from there on out you’re part of an improvised reconnaissance operation to investigate what’s going on.”

ARMA 3 ‘Contact’ is set to release on 25 July 2019 for PC. Our full interview with Bohemia Interactive about the expansion will be available in the coming days.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading