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Vigil Games’s Cancelled Crawler Project Was Initally A Darksiders Game, and It Was Going To Feature Strife

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The founder and general manager of Vigil Games, President of Gunfire Games, and director of Darksiders 1 and David Adams confirmed details about Vigil’s unreleased project, Crawler.

While speaking to one of Gameumentary’s Kickstarter backers as part of the team’s recent Darksiders documentary, Adams was asked about the Crawler project, rumored to have been started at Crytek.

Adams clarified the project was started at THQ after the completion of Darksiders 2. Originally intended to be another instalment of the Darksiders franchise, Crawler would have featured Strife, one of the four horsemen of the apocalypse. Eventually, Crawler became a unique project and would have been set in a procedurally-generated world, traversed with invented items, and, as Adams says, included “a lot of the DNA of a Darksiders game.”

Adams spoke of the potential setting, a fantasy styling of the 1800s, which he has a great affinity for. The name “Crawler” came from ‘dungeon crawler’ as the the team saw the whole game world—a large sprawling city—as a single, large dungeon. Adams let slip that some of the enemies or NPCs in the game would have been vampires and werewolves, inspired by the pen-and-paper RPG Deadlands.

A functioning prototype was shown to THQ, to keen excitement. While Adams would like to return to a fantasy 1800s setting, he managed to dodge the question of whether Gunfire Games might ever return to Crawler.

For any news on Crawler, Darksiders, and the projects of David Adams, make sure to follow OnlySP on Facebook and Twitter.

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic

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watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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