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Visage Looks Like a Mash-Up of The Grudge, Allison Road and Slender Man, Now on Steam Greenlight

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[vc_row][vc_column][vc_column_text]Horror games and horror movies are much alike: they prey on the primal fear of the unknown. That is exactly what sets up players for scares galore in SadSquare Studio’s upcoming first-person psychological horror game, Visage.

Watch the trailer below to find out why we think SadSquare Studios took many pages out of the books of The Grudge, Allison Road and Slender Man in developing this gorgeous and frightening game.[/vc_column_text][vc_video link=”https://www.youtube.com/watch?v=x-AJjWF58AY”][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][vc_column_text]The trailer gives an excellent overview of the story and main features of this gorgeous-looking game. Players wake up gasping for air in a bathtub. After making their way downstairs and exploring the house a little, it’s clear something is very off about the house…or maybe something’s off about the character you play as.

Classic horror is much more than jump scares, and Visage clearly seeks to scare the players in so many other vintage-horror-like ways. Like I highlighted at the top of this post, fear of the unknown is a very primal fear that many, including myself, find hard to control. This extends to the gameplay of Visage, the first-person POV of which lends itself nicely to not being able to see everything around you.

Each room in the house brings back memories to the player of the horrors and atrocities committed in them. The dead families and people (and who know what else) that once lived there have not left. So, the question is, will you, as the player, try and piece together what happened, or focus on finding a way out instead?

With no weapons to fight against the entities stalking and haunting players, interaction with, and observation of, the environment is the only way to fight against what you fear. However, death cannot be avoided in Visage, and keeping sane and cool-minded are critical to survival. Exactly how to keep the character sane, though, is not taught, leaving players to figure it out as they go.[/vc_column_text][vc_gallery type=”nivo” interval=”0″ images=”64832,64833,64834,64835,64836″ onclick=”link_image” custom_links_target=”_self” img_size=”full”][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][vc_column_text]Visage is unique in its use of randomly-activated events. What does this mean? Every playthrough is unique and different than the rest. Add to that a choice-based system that affects the ending, virtual reality support and the beautiful 3D environment wrought by the power of Unreal Engine 4, and you have a hit horror game in the works.

But its success remains yet to be seen. If you like what you see in Visage, consider supporting it on Steam Greenlight.

Visage is currently tentatively-scheduled for release in 2016. Although only set up right now for the PC, Visage is also planned to be released on the Playstation 4 and Xbox One.[/vc_column_text][/vc_column][/vc_row]

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Layers of Fear 2 Launching Late Next Month

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Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

For more on Layers of Fear 2 and the ever-changing world of single-player gaming, be sure to follow us on FacebookTwitter, and YouTube.

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