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Volition: Saints Row IV not next-gen due to “painful” launch experience in the past




Imagine this guy, but with a look of complete pain.

It was recently announced that Saints Row IV will be coming this August to current generation platforms like the PS3 and Xbox 360, which surprised many gamers who thought it better for the franchise to hold off for an installment on the next generation of consoles, coming just over the hoirzon. According to developer Volition, there’s a good reason they’re avoiding recklessly jumping headfirst into next-gen.

Speaking to Video Gamer recently, Saints Row IV producer Jim Boone stated that although the developer is certainly interested in the next generation, their problematic experience with creating the PS2 launch title Summoner back in 2000 was an absolute technical nightmare and forever tainted their view of developing titles for a console immediately after it launched:

“We’ve definitely been looking into [the next generation] just like everyone else does, but I think our philosophy is generally to try and do it right.

Part of that is from our history… When we did Summoner – that was a launch title for the PlayStation 2 – and our experience with that was… It was one of the most painful games I’ve ever worked on because obviously it’s a launch title and it’s just incredibly challenging to do. And I think from that we’ve learned.

Boone went on to say that it was this exact school of thought that prevented the original Saints Row from coming out during the Xbox 360’s launch, instead being released almost a full year after the console launched in order to allow Volition to become more familiar with the hardware and better create games for it:

“Saints Row 1 is a perfect example… We specifically chose not to do that one as a launch title because of the kinds of lessons we learned on Summoner. So I think we’ve just woven that into our philosophy of, let’s make sure we do the game right rather than feeling like we need to do a mad dash just to get it out on next-gen.”

What this means is that you’ll likely see a Saints Row game, or at least a game by Volition on next generation consoles like the PS4. You’ll just have to wait a year or two after launch for them to become adept at creating quality titles with the hardware they have before them.

Stay tuned for more news on Saints Row IV. Do you agree or disagree with Boone’s thoughts? Let us know in the comments below, or on our forums!

Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)


Layers of Fear 2 Launching Late Next Month



Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

For more on Layers of Fear 2 and the ever-changing world of single-player gaming, be sure to follow us on FacebookTwitter, and YouTube.

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