Wake Up Call Can be Completed Without Killing a Single Enemy, Will Feature Adaptive Dialogue

Yesterday we hosted an AMA session on our forums with Millan Singh of Dark Synergy Studios, who is the Creative Director of the upcoming stealth-based shooter Wake Up Call. He shed light on a number of significant details.

Firstly, Wake Up Call can be completed without killing a single enemy. You may also finish the game without being spotted, meaning there will be no scripted instances wherein enemies will be alerted to your presence automatically. The detection system will utilize a combination of the light/shadow mechanic from Thief and enemy line-of-sight much like in Dishonored.

Singh also introduced the concept of True First Person, a system in place that will ensure protagonist Kyle Rogers will be “not just a set of arms, but a full character model at all times.” It is “a very dynamic movement system that allows for… vaulting, mantling, ledge grab, etc.” Singh stated the goal was to make players feel as if they were “rapidly moving through environments instead of ‘around’ them.” During the game players will never leave the first-person viewpoint, Singh claims.

Another new feature that he revealed was the Adaptive Dialogue System. Kyle’s fully voice acted lines will be delivered differently depending on your playstyle as well the context of the current situation, including the actions of nearby enemies and NPCs. As Singh puts it, “if you play like a bad-ass action hero, you will talk like a bad-ass action hero, and if you play like a stealthy ninja, you will talk like a stealthy ninja.” Furthermore, he stated that “every little thing you do as a player, even in unscripted regular gameplay, does have an effect on the story and on your character.”

In terms of Wake Up Call‘s art direction, Singh listed works such as Mirror’s Edge, Deus Ex: Human Revolution, the film Avatar and certain aspects of the Halo series as inspirations. Dark Synergy Studios have also employed a character artist who worked on Killzone 3. In terms of functionality, the game’s weapons will mostly evoke modern-day projectile-based armaments and will feature attachments such as iron sights.

Wake Up Call, which runs on the Unreal Engine 4, is set to release sometime in 2015 for PC. Other platforms are being considered but have not yet confirmed. Be on the lookout for an initial gameplay demo in the coming months.

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FΓ‘bio Vieira March 2, 2014 at 08:17

I wonder if they will reveal the gameplay video with their crowdfunding campaign or before it. In any case, my body is ready. πŸ™‚

Millan Singh March 3, 2014 at 10:35

We are planning on revealing it at the same time. The press however, will get a sneaky playable preview build before the campaign…your welcome Nick/Michael/Lachlan/etc!

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