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Play With Yourself in Wanking Simulator



Wanking Simulator press art

Ultimate Games S.A. has revealed its upcoming title, Wanking Simulator.

Created by independent developer MrCiastku, Wanking Simulator follows Winston Gay, whose neighbours are annoyed at the sound of his indecency and, with the help of corrupt authorities, force him out of his home. Players must get revenge on the residents of Gay Bay by destroying the neighbourhood.

In a press release, Ultimate Games S.A. compares the game to “the best Alfred Hitchcock productions,” as it begins with “its own kind of earthquake.”

The developer aims to add extra game modes to the title, allowing the player to customise the world, including gravity, the amount of NPCs, and the strength of their kick. Gameplay will follow a five-day cycle, with different events occurring each day.

Wanking Simulator gameplay screenshot

Wanking Simulator is an original project that is based on completely absurd and politically incorrect assumptions,” said Ultimate Games S.A. CEO Mateusz Zawadzki. “The surrealistic setting of this simulator can evoke thoughts like the animated series South Park.

Fortunately (unfortunately?), no genitals or “organic liquids” will be seen in the game; the only sexual action will be the masturbation itself.

Wanking Simulator is scheduled for release in the third quarter of 2019 on PC via Steam. Check out the reveal trailer for the game below.

For more serious news from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. Let us know your thoughts on this interesting game by joining the discussion in our community Discord server.

Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over six years with no means of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption (and its sequel), Wolfenstein: The New Order, The Last of Us, and the Uncharted series.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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