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Want to Know Who You Can Trust as an “Insider”?



So, the term “insider” has become a much used term across gaming news outlets, including OnlySP over the past few months. Lots of things have been said, some true and some not. So, let’s take a look at the insiders that have been providing information that can be actually trusted, amongst other sources.

Keep in mind, this isn’t a full history of their reports, but some of their most recent “findings”.

First, let’s look at the obvious. Shinobi602. Is he an insider? No, not really, he’s just a good guy with a lot of friends in the industry and shares information when he is able to. So, lets look at what he’s been right about so far.

Halo 5: Guardians Embargo and Name (Confirmed)

Battlefield: Hardline (Confirmed)

Quantum Break Releasing in 2015 (Confirmed)

Next Mass Effect at E3 (Confirmed)

The Order: 1886 Releasing in February 2015 (Confirmed)

Homefront: Sequel Announcement Date – Monday (Confirmed)

Halo 2: Anniversary (Confirmed)

New Format for Sony E3 2014 Press Conference (Confirmed)


He’s also let loose some details on upcoming things as well that have yet to be confirmed, but looking at this track record, are certainly plausible.

Guerrilla Game’s Next Game Open World

Guerrilla Game’s Next Game to Include Dino Bots, More

God of War: Ascension on PS4


Next up, Superannuation, who also doesn’t consider himself and insider, but is more known for searching the net and finding little details that usually lead to uncovering something.

From this year so far

Far Cry 4 Set in the Himalayas (Confirmed)

Rainbow 6: Patriots Redesigned Multiple Times (Confirmed)

Hunted: The Gilded Age Domains (Confirmed)

Superannuation has uncovered a number of other things, but obviously we don’t need to go back very far to know that he’s a credible source. You can find his great columns of his findings once in a while on Kotaku.



Microsoft 2014-2015 Plans (Confirmed)

– Halo Master Chief Collection

– Forza Horizon 2

– Price drop

– Sunset Overdrive release date

and so on.



Tidux is a bit of a hit and miss, somethings he’s been right on and some things he has not. So let’s take a look at the few stories that we’ve reported on from him.


Uncharted 4 Will be Darker than Previous Entries (Based on the teaser trailer, I think this is confirm-able)

Uncharted 4 Gameplay to be Shown at E3 (False)

Unhcarted 4 Trailer 3 Min Long (Confirmed, just under 3 min)

Rest of Tidux’s Confirmations (False) Keep in mind that plans may have changed in the month leading up to E3, so this was potentially true.

Guerrilla Game’s New IP at E3 (False, again, plans may have changed)

ThatGameCompany’s Next Game at E3 (False)

Titanfall Going Multiplatform (Unconfirmed/False)



Uncharted Being Shown Behind Closed Doors – (False)

Sony VR Support for God of War, Other Titles (False)

Uncharted Looks Incredible, New Third Party Exclusive IP from Microsoft (Uncharted was a Given, Microsoft bit Confirmed)

Opinion Report (Opinion reported as a rumor)

“Castlevania” Souls was pretty accurate for Project Beast (Confirmed)

Xbox One Behind all Generation (Opinion reported as a rumor)

Sony to Announce Benchmark PS4 Exclusive (?)

Fallout, Dragons Dogma 2 and Left 4 Dead 3 at MS E3 2014 (False)

Two Bombs at MS Conference, One at Sony (Questionable)


Pete Dodd

Sony Layoff Controversy (False)

Sledgehammer’s Call of Duty a Big Graphical Leap (Confirmed, but could have been a random guess as well)

Microsoft Xbox Division to be Purchased by Amazon (False)


Anonymous Source

E3 2014 Sony Press Conference Details (Major fake)

E3 2014 Microsoft Press Conference Details (Major fake)



So, if you haven’t noticed a trend here you probably should have. These “insiders” really aren’t all that bad when it comes to actual information like reveals, game settings and so on. Their message gets lost in the mix when they become attention seekers and start speaking the obvious, which is then picked up by gaming sites around the net, which people then jump on and say, “no shit!”. Also, if you’re going to release information, you need to stay impartial to your preference or you will get eaten alive by both sides of the spectrum as Thuway found out today.

Obviously there are certain instances where they are wrong, as anybody would be and plans do change, but of course, there’s also instances like today with Thuway making false claims about people seeing Uncharted behind closed doors, and Pete Dodd releasing false information about a subject he wasn’t involved in. The biggest problem right now though, is the fact that websites are reporting on these people’s opinions as rumors. They are also not listing the past credentials of these people in their posts, which is something I always make sure to do to validate their credibility and save them from the hostility they receive if they’re proven wrong.

As I’ve stated numerous times, the only two “insiders”, sorry I’m going to use that word because I don’t know what else to call them, I trust are Shinobi602 and Superannuation. The rest, well you’ve seen a glimpse of what they’ve either been right or wrong about. Again, as you should notice, it’s not always their fault for spreading the false information.

As much as you may hate reading rumors and speculation, the gaming industry would be a much more boring place without it. When reporting on so called insiders, you must be able to differentiate between when they’re stating information over an opinion.

Insiders are obviously a fickle issue and we’ve been burned once first hand on the release of the next Call of Duty details. The only thing that source of ours had right was the three year development cycle and Sledgehammer being the lead development.

Hopefully this article helped you get a bit more perspective on the situation with insiders, who to listen to and who not to listen to and, most importantly, where the misconception comes from.

DISCLAIMER: There’s no intent to offend any site in this report. We’re reporting it as we see it and there are obvious instances here of stories based on these people’s opinions over information.

OnlySP founder and former site owner.


198X Review — A Nostalgia Trip Without a Destination




Some short stories feel more like chapters—snipped out of a larger work—that struggle to make sense on their own. 198X represents a translation of that ethos to video game form. As a result, the game feels unfulfilling, though that does not detract from the overall quality on offer. Ultimately, the player’s appraisal of 198X will depend on whether they place more stock in story or gameplay because while the former leaves much to be desired, the latter will be a hit for anyone with fond memories of the 8- and 16-bit classics.

In the framing and overall structure, 198X is decidedly modern, but everything else pulses with a retro vibe. At its core, the game is a compilation, weaving together five distinct experiences under the auspice of a story of personal development. From the Double Dragon-infused ‘Beating Heart’ to the turn-based dungeon RPG ‘Kill Screen’, each title feels slick, if a little undercooked. Those old-school originals could only dream of being as smooth as these throwbacks. However, the two-button input methodology results in the games feeling just a touch too simple, though their brevity—each clocking in at a maximum of 15 minutes (depending on the player’s skill level and muscle memory)—makes that less of an issue than it might have been. If more depth is present, it is hidden well, as the game lacks any sort of tutorial to guide players. Nevertheless, the stellar presentation goes a long way towards papering over the cracks.

The pixel art aesthetic of 198X is staggering. Each of the worlds that players make their way through is pitched perfectly to fit the mood it evokes. From the grungy brawler of the first game to the more melancholic mood of the open-road racer, the screen is drenched in lavish colour and far more detail than one might expect from such a seemingly simple art style.

Easily a match for the visuals is the audio. The in-game sounds of a car engine or bone-crunching strike are low-key, which allows the music to come to the fore. Those tunes are all from the electronic genre, simple, yet layered with enough depth to not feel tedious or tiring. Easily overshadowing all the rest though is Maya Tuttle’s voice-over narration as The Kid. Her tone is one of pervasive resignation that works to reinforce the same mood within the script.

That melancholia will surely strike a chord with anyone who has grown up on the fringes. The Kid speaks of once loving and now hating the Suburbia of their childhood, where memories of happiness collide with a contemporary feeling of entrapment. The words and lines are powerfully evocative—made even more so by the connection between the gameworlds and the prevailing emotion at that point. The problem is that they amount to nothing. The story comprises of these snippets—these freestanding scenes of life lived lonely—that never coalesce into anything. The Kid may find an arcade and speak of finding some sort of home and a source of strength, but it goes nowhere. The game ends just as things start to get interesting. Setting up for a sequel is no sin. Plenty of other games and media products—from Dante’s Inferno to Harry Potter—have done just that. However, to be effective, such first parts need to offer a story in and of themselves, not just the promise of a story to come, and that is where 198X falls apart.

With each game in the compilation being a straightforward, one-and-done affair and the overarching narrative feeling like a prologue at best, 198X is wafer-thin. The presentation is simply remarkable, and the package has enough variety to be worth a look, but the unmistakable impression is that something is missing.

OnlySP Review Score 2 Pass

Reviewed on PC. Coming soon to Nintendo Switch, PlayStation 4, and Xbox One.

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