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Watch Dogs: Legion Gameplay Revealed, Introduces Permadeath and Recruiting Civilians

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WATCH DOGS LEGION - E3 2019 GAMEPLAY WALKTHROUGH 3-59 screenshot

Ubisoft is pulling no punches in this year’s E3 conference with an extensive look at the gameplay and combat of Watch Dogs: Legion.

Watch Dogs eventually being drawn to the surveillance state of London was a natural move. With drones and government death squads roaming the streets, Watch Dogs: Legion allows players to recruit and take control of any NPC that is willing to join DedSec.

The game has a heavy focus on “play as anyone” with a large section of the demo switching between perspectives and even focusing on a sweet elderly retired assassin, Helen, as she infiltrates an enemy base with a spider drone before casually escaping on the bus. Each character comes equipped with their own unique set of skills, Ocean’s Eleven style, with fighters, hackers and athletic types being some of the highlighted skillsets.

One aspect that ties all of the characters together is the ominous voice of Bagley, a potential AI system that guides DedSec operatives to their destination. Possibly the most shocking inclusion to Watch Dogs: Legion is permadeath. While gamers are allowed to play as anyone, this feature also opens the possibility to lose everyone as well. Each character comes fully animated and voiced and, upon becoming incapacitated, can either surrender or resist the enemies. Whether players will be able to rescue their surrendered companions is yet to be seen.

Watch Dogs: Legion will be released on March 6, 2020 for PC, PlayStation 4, and Xbox One. Ubisoft has unveiled the game’s Collector’s Edition.

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Halo Infinite Creative Director Leaves 343 Industries

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Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

For all the latest on Halo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server

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