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Weedcraft Inc Review — An Addictive Hit




Drugs are a taboo topic that, when discussed through an artistic medium, usually tend to be portrayed as something sinister or crude. Widely known franchises such as Grand Theft Auto or Fallout incorporate drug use, contributing to their bad reputation in games. Weedcraft Inc is a management simulation game that avoids the negative side of the subject and instead presents an engaged argument, albeit through a quirky narrative.

The aim of the game is to build a business empire where weed is the product. When the game begins, growing and selling weed is illegal, which involves managing police interest. To increase profits, beating the competition is essential. Managing these systems can be done through a number of means, including bribing or befriending these characters. To expand the business, employees can be hired to perform tasks such as gathering information on other characters or selling product.

In the early stages, Weedcraft Inc does a fine job of introducing the various elements that require management to increase success. Despite this gradual introduction, newcomers to the genre will feel a little out of their depth trying to manage the complicated systems and create a high profit turnover. Investing time in micromanaging systems is intentionally tedious but valuable to expand the weed empire.

An incredible amount of research has been done to present a thoughtful, well-rounded look at the American perspective of marijuana legislation and its implications on people and business. This insight is presented through a narrative that allows players to change the law and witness the repercussions. Regardless of personal opinion on legalising weed, Weedcraft Inc is a must play to gain a broader understanding of the subject, without forcing a particular point of view on the player.

The polished visuals really make Weedcraft Inc stand out. The visuals boast some clever touches, such as the muted tones of the game world highlighting the bright hues of the cannabis plants, thus showing off their importance. A comic book art style was the perfect choice to make the game feel mature without being too serious. To further emphasise the relaxed tone, the soundtrack is stylish with a chilled out, stoner vibe that perfectly suits a game about drugs. Naturally, Weedcraft Inc also features achievements for things such as playing the game for 4 hours and 20 minutes, all of which add to the tongue-in-cheek humour that underpins the game.

As someone new to the management sim genre, more guidance would have been welcomed in the form of a tutorial for more advanced systems of the game. For example, when fast-forwarding time to increase profits, I would be interrupted by a police event. After bribing the officer to resolve the event, the game would pause no less than a minute later to go through the exact same process. These events were being triggered by my own mismanagement; however, the continual interruption offered little chance to correct my failings, which caused a painful amount of frustration.

Playing Weedcraft Inc is ironically addictive. Something is always available to improve,  and those with competitive personalities will find that the urge to beat the competition or create better strands of weed is irresistible. Weedcraft Inc demands the players attention, which creates a sense of ownership over the business empire being created and hooks the player in to play for “just ten more minutes.” Despite the occasional feelings of tedium, the overall experience is an inventive illustration of this ever-growing economy. The nicely polished systems offer a challenge for new and experienced players of the management sim genre. With inviting visuals and an engaging story, Weedcraft Inc creates a unique tone compared to other management sims, ultimately hooking you in for another hit.

OnlySP Review Score 4 Distinction

Reviewed on PC.

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SteamWorld Quest Review — Full Steam Ahead



The SteamWorld series has a habit of refusing to be confined to a single genre. The first entry in the series, way back on the Nintendo DSi, was a simple tower-defense game. That title was followed by procedurally generated platformer SteamWorld Dig, and then came strategy action title SteamWorld Heist. Now, developer Image & Form has dived into the turn-based RPG with SteamWorld Quest: The Hand of Gilgamech.

SteamWorld Quest is set in the same universe as the previous SteamWorld games, featuring a cast of steam bots who speak in a rapid, chattering language, helpfully translated for the players by subtitles.

As usual for a SteamWorld title, the first thing to draw the eye is the lovely hand-drawn sprites and backgrounds. The game has a surprising amount of detail in these 2D sprites, and players may find themselves suddenly noticing a detail that previously escaped attention.

The first characters to be introduced are Armilly and Copernica, a wannabe knight and alchemist, respectively. The animation provides great hints towards the character personalities before they even speak, showing Copernica as being quiet and introspective, but with a strong will, while Armilly puts up a brave front to cover deeper insecurities. This depth continues through the game, with subtle character tics betraying plot hints and nods to backstories.

Players pick up new party members as the game progresses, first running into Galleo, a big green bot who acts as party healer. Other characters can also be recruited, adding their own skills in combat to the roster. Only three party members can be active at once, so getting the balance right is important.

Combat itself is handled by a card system. Each character has a deck of no more than eight cards, three of which can be played each turn. By using their entire deck, players utilise effects such as attacks, defensive spells, healing, buffs, debuffs, and so on. Pleasingly, the combat system is complemented by a captivating sense of style, with each card channelling old-fashioned computer punch aesthetics.

The developers are clearly fans of collectable card games, as cards can also be chained together into combos, which provide an extra effect on the completion. This effect is not as easy to achieve as it might sound, however, as some cards require ‘Steam pressure’ to be played. This mechanic brings in an element of deck building and strategy, as players balance building steam pressure with spending it. Therefore, players can spend a significant amount of time agonising over new strategies, trying to decide on an effective build for the limited deck size.

Getting card game elements in a video game wrong is easy, by having the mechanics too complex or unwieldy. SteamWorld Quest avoids the pitfalls experienced by games such as Kingdom Hearts: Chain of Memories by making the card-based combat relatively simple. New twists and complexities are added gradually, thus giving the player several ways to build a deck to suit individual play style.

Cards can be crafted at the travelling merchant, providing a use for the various materials players pick up on their travels. Cards can also be upgraded to increase their effectiveness, preventing useful early cards from becoming obsolete later. Players can add to their decks by finding cards scattered about the world, along with weapons and accessories to make characters more effective, emphasising the importance of exploration.

SteamWorld Quest is more story-driven than its predecessors, and a lot of time between battles is taken up with talking. The conversations never outstay their welcome, as the plot moves along at a pleasing pace, and the characters are engaging enough to keep the player interested. As players progress, more backstory is uncovered, and some scenes can be surprisingly emotional, with the fluid character animations underscoring the dialogue in a believable way.

The writing uses consistent characterisation that is happy to show the player about the world and the characters instead of spilling everything in a massive information dump. This writing style serves the pacing well. The only real issue is that while the game allows skipping of dialogue, entirely skipping a scene is impossible, so when players are re-exploring an area for hidden secrets, the same scenes keep playing out, even if they have been seen before.

The game has frequent nods towards world-building and backstory, which serves to draw the player in. Progression reveals that the problems in the world of SteamWorld Quest go deeper than invading Dark Lords and evil magic. The first time the player notices that the language the steam bots speak is like a more pleasant version of modem noise, implying that the characters are speaking in binary, is a nice touch. Other geeky references are scattered around, including an equippable book called an Octavo, a sneaky reference to Terry Pratchett’s Discworld.

Despite the cartoonish artwork and often light-hearted dialogue, hints at darkness are ever-present in the universe of SteamWorld Quest—something that is underscored by the music, which starts off pleasant and whimsical. However, as players progress into more dangerous areas, the mood of the soundscape also shifts, providing a counterpoint to the action and dialogue while never being obtrusive.

The gameplay flow is easy to get into once the basic controls have been established, though toggling the ‘speed up’ option in the menu is a good idea, as otherwise players need to hold down the right trigger to speed through enemy turns during combat. SteamWorld Quest shines when showing off the amount of depth that it offers in crafting cards, building suitable decks, and deciding on party composition for each area, with each enemy encounter tip-toeing delightfully between the exploitation of strengths and weaknesses. Boss battles, in particular, can be challenging unless chain combos have been mastered, which can itself be tricky if the character decks do not have the right balance.

SteamWorld Quest: The Hand of Gilgamech is a wonderful, fun RPG adventure that has a lot of depth to delve into, secrets to explore, and story to uncover. The game looks beautiful, sounds brilliant, and has a smooth and absorbing gameplay flow. SteamWorld Quest, is surprisingly easy to get completely sucked in to, with the card game elements providing an impressive amount of complexity to the combat. Any RPG fan should give serious consideration to adding the title to their Nintendo Switch library and fans of previous SteamWorld games will find a lot to enjoy in the art and lore, too.

OnlySP Review Score 5 High Distinction

Reviewed on Nintendo Switch.

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