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Wii U consoles will be sold at a loss



After a hugely successful life cycle with the Wii due to low manufacturing costs and price tags, it seems Nintendo won’t strike gold the same way with the Wii U. It’s been confirmed that at least for now, each Wii U console sold won’t make Nintendo richer, but rather slightly poorer.

At a press conference in Osaka, Nintendo Senior Managing Director Yoshihiro Mori stated that the console will cost the publisher for each unit sold.

Manufacturing costs are expensive, and we priced the machine at a level customers would accept. It’s important for us to develop a healthy business next fiscal year by combining sales of hardware and software.

To date, most of Nintendo’s hardware has been sold at a profit. Even the 3DS, although losing profitability due its price cut a few months after release, manged to become profitable again recently. It’ll be interesting to see how well Wii U software will sell, since it’ll have to make up for the 5.5 million consoles Nintendo is predicting on selling between now and March 31, 2013.

The Wii U will be available on Nov. 18 (30 EU, AU) in a standard version (Gamepad, 8GB storage) for $299.99 USD and a deluxe version  (Gamepad, 32GB storage, Nintendoland game, accessories) for $349.99 USD.

Stay tuned for more news on the Wii U and its launch titles.


Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)


Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic



watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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