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New Dark Fantasy Game Witchfire Coming From Vanishing of Ethan Carter Developer

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Witchfire

Witchfire is the new dark fantasy shooter from The Astronauts, the team behind The Vanishing of Ethan Carter.

The game is set in a dark and gritty environment, with monsters and creatures attacking the player as they attempt to survive in the horror-inspired world. While the game borrows elements from The Vanishing of Ethan Carter, such as the first-person perspective, it looks to be very different in style and gameplay, with players using guns to fight off enemies—a gameplay mode not entirely foreign to the developers, who worked on first-person shooters Painkiller and Bulletstorm while at People Can Fly.

“The reason we’re launching the teaser so early is simply to let everyone know that we’re alive and kicking, and how radically different this new project of ours is compared to our previous game, The Vanishing of Ethan Carter,” chief developer Adrian Chmierlarz told Eurogamer.

No release date has been attached the project, and no platforms besides PC have been announced.

For all the latest on Witchfire and The Astronaut’ss progress on the game, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Tumblr.

Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over six years with no means of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption (and its sequel), Wolfenstein: The New Order, The Last of Us, and the Uncharted series.

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ARMA 3 ‘Contact’ Campaign Will Take Around Six Hours to Complete

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ARMA 3

ARMA 3‘s new spin-off expansion will receive a sizable campaign, which is expected to take between four and six hours to complete.

Joris-Jan van ‘t Land, project lead of ‘Contact‘, provided some fresh details regarding the campaign length in an exclusive interview with OnlySP. He confirmed that the campaign will take around four to six hours to complete depending on player ability:

“The length is always hard to specify, because it, of course, depends on each individual player, and how much they explore the terrain beyond the core objectives. We’d estimate normal play sessions lasting between 4 and 6 hours.” He continued, “After that, there’s, of course, a cool box of new toys to tinker with, including the rest of the new Livonia terrain. We also hope community creators get inspired to build their own alien scenarios.”

van ‘t Land also revealed that players will take on the role of a “NATO drone operator” undergoing military training exercises in Livonia. During one of these seemingly routine training exercises, humanity encounters an alien species coming face-to-face with strange technology.

“A big part of the campaign is about uncovering its mystery and exploring what is going on, so we’ll leave most details for players to discover for themselves.” He added, “You will assume the role of a NATO drone operator, deployed to Livonia for military training exercises. Eventually, our alien visitors arrive at the Area of Operations, and from there on out you’re part of an improvised reconnaissance operation to investigate what’s going on.”

ARMA 3 ‘Contact’ is set to release on 25 July 2019 for PC. Our full interview with Bohemia Interactive about the expansion will be available in the coming days.

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