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With Four Days Left To Go, The Waylanders Looks Like It Is Going To Reach Its Funding Goal

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A few days ago, The Waylanders may not have seemed likely to achieve its funding goal on Kickstarter, but over the weekend the game has seen a surge in funding and is within reach of its goal.

The following is a quick synopsis from the Kickstarter page for the unfamiliar:

The Waylanders is a party-based RPG inspired by beloved classics such as Dragon Age: Origins, Neverwinter Nights 2 or Baldur’s Gate. Featuring innovative and tactical combat system, The Waylanders brings the legends of the Celtic cultures to life.

The Kickstarter campaign for The Waylanders has a little over four days left to go and has now raised $124,000 of its $150,000 goal. Typically Kickstarter campaigns receive the majority of their funds within the first 24 hours and last 48 hours so The Waylanders will likely achieve its goal.

The campaign has been pushing hard to entice people to fund the game, even unlocking one of its stretch goals early which has allowed Emily Grace Buck to join The Waylanders writing team.

The Waylanders will release on the PC sometime in 2020 if the campaign reaches its goal. According to the Kickstarter page, The Waylanders already has the funding it needs to be made, but a successful Kickstarter campaign will provide the team with more funds to make the game “even better”.

We will update you on The Waylanders again once the campaign concludes later this week. Stay tuned to OnlySP on Facebook and Twitter for further updates.

OnlySP founder and former site owner.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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