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With Four Days Left To Go, The Waylanders Looks Like It Is Going To Reach Its Funding Goal



A few days ago, The Waylanders may not have seemed likely to achieve its funding goal on Kickstarter, but over the weekend the game has seen a surge in funding and is within reach of its goal.

The following is a quick synopsis from the Kickstarter page for the unfamiliar:

The Waylanders is a party-based RPG inspired by beloved classics such as Dragon Age: Origins, Neverwinter Nights 2 or Baldur’s Gate. Featuring innovative and tactical combat system, The Waylanders brings the legends of the Celtic cultures to life.

The Kickstarter campaign for The Waylanders has a little over four days left to go and has now raised $124,000 of its $150,000 goal. Typically Kickstarter campaigns receive the majority of their funds within the first 24 hours and last 48 hours so The Waylanders will likely achieve its goal.

The campaign has been pushing hard to entice people to fund the game, even unlocking one of its stretch goals early which has allowed Emily Grace Buck to join The Waylanders writing team.

The Waylanders will release on the PC sometime in 2020 if the campaign reaches its goal. According to the Kickstarter page, The Waylanders already has the funding it needs to be made, but a successful Kickstarter campaign will provide the team with more funds to make the game “even better”.

We will update you on The Waylanders again once the campaign concludes later this week. Stay tuned to OnlySP on Facebook and Twitter for further updates.

OnlySP founder and former site owner.


Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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