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The Wolf Among Us: Episode 5 ‘Cry Wolf’ Review



When you cry wolf, nobody listens. But what if the one person who does listen, is the wolf himself? How will it all end?

All good things must come to an end, but will this be a happily ever after for the people of Fabletown and Bigby himself? The definition of a ‘happy ending’ is different to many. Some players will enjoy it and others—and most likely many—will be left scratching their heads as they try to wrap their brain around a certain ‘twist’.

But if there’s one thing for certain, this season finale is definitely bigger and ‘badder’ and contains more action than the previous episodes with an ending that will blow your mind—Wolf pun intended.

The Hunt is On

The Hunt is On

Last episode’s ending in ‘In Sheep’s Clothing’ left us all wanting more. We finally come face to face with The Crooked Man and were left wondering the truth behind his crooked ways. Now, we get to find out.

Surrounded by your enemies, Bigby finds himself in the middle of a “situation gone wrong” and must decide the right course of action, but there’s a fine line between justice and revenge. Everything will surface, the end will leave you in surprise, certain mysteries will be resolved and others will rise, bloody battles will be fought and lessons will be taught.

The Big Bad Wolf is Fabletown’s only hope and Snow is counting on you to follow the rules. The question is, will you be the good dog who stays on your leash, or the bad wolf who strays away to the dark side of justice? Temptation and revenge can be bitter sweet after all and so can the truth.

Nothing is as it Seems

Nothing is as it Seems

Cry Wolf’ is definitely the most action-packed episode in the entire season. From jumping off rooftops, to dodging oncoming traffic, jumping on moving cars and even containing a lot more badass fighting scenes and a ‘boss battle’, as well as a couple of minor jump scares, Telltale improved in this aspect and made the episode even more enjoyable to play and experience.

Most of the characters will have their resolution while a few others are kept in the dark. And although the artwork, character development, gameplay and storyline still stay fairly solid, it does have a few minor drawbacks.

The choices you make and the ones you already have made don’t really have much of a big impact in the story and have no damaging consequences. It felt as though they weren’t a big deal, didn’t change much or were easily forgiven which was a bit of a letdown. Unanswered questions is also another. At the end, I was left wondering what was going on with a few characters and what happens to some of them. Hopefully if they make a second season they can clear a few things up.

A Bloody Nightmare

A Bloody Nightmare

The gameplay remains on point, but be warned that your ‘WSAD’ keys will get a lot of action, especially ‘Q’. The only difference in this episode is there is no longer the mash ‘Q’ then press ‘E’ sequence when in the middle of action/battle. It made the fighting scenes easier, but it kind of lost that challenging feel and as it felt quite simple. The battle scenes are awesome though and we finally get to see Bigby’s true and final form—a nice treat players will enjoy.

As for the storyline, it wraps up nicely during the hour and a half finale, and the twist at the end will make you think twice as you try and piece it together. Not everything gets resolved, not all friendships will stay strong and not everyone will get a happy ending or a happily ever after because, let’s face it, this is no fairytale; it’s Fabletown.

The Big Bad Wolf

The Big Bad Wolf

The finale overall is enjoyable and entertaining. Fights will be fought, battles will be won and others lost, blood will be spilt, another mystery will surface and justice will be served. Your choices will have some affect and Fabletown’s view of Bigby relies on you.

What the ‘right’ decision is, is yours to make and the rules of Snow White’s law are yours to break. Will you bring fear back to the town or will you prove Bigby has changed? Either way, the Big Bad Wolf will emerge and rise against those who stand in his way, even if that means taking the law into his own hands.

But remember, sometimes even when you do good, not everyone is going to be pleased, but when you do bad, you might just end up the one thing most fables once saw you as: the feared Lone Wolf. The choice is yours.


For all of The Wolf Among Us reviews for Season One, click the links below:

Episode 1: Faith

Episode 2: Smoke & Mirrors

Episode 3: A Crooked Mile

Episode 4: In Sheep’s Clothing


Stephanie is an aspiring novelist who loves writing—both fiction and non-fiction—and enjoys editing. Having graduated from University studying Professional Writing and Editing, she continues to do what she loves most: writing novels, short stories and poetry, as well as writing and editing articles for the site and listening to her favourite band, Linkin Park. But apart from writing, there is one other primary passion of hers. Video games. From playing Monkey Island on Microsoft DOS, to Doom, Mario, The Sims, Grand Theft Auto and Tomb Raider, her love for video games became a part of her life at a young age and they always will be.


Bloodstained: Ritual of the Night Review — A Symphony for the Fans



Bloodstained Ritual of the Night

For a long while, the industry had yet to see a return to a true-to-form Castlevania title, leading many fans to speculate if Konami had abandoned the formula all together. Bloodstained: Ritual of the Night is ArtPlay’s response to this absence, with the legendary Castlevania-veteran Koji Igarashi at its helm. Although Bloodstained may not have certainty that it will continue the legacy of Castlevania, the title delivers on its promise as a game for fans, by the fans, and exceeds most expectations. Bloodstained: Ritual of the Night is a true Castlevania experience in every way except the title. 

In Ritual of the Night, players take control of a Sharbinder named Miriam, an individual who can harness the power of magical shards crystallized by the souls of the enemies she kills. As the core mechanic, the ability to absorb shards and utilize their new skills is required for player progression and success. The fact that Miriam is a Shardbinder further reinforces the narrative of Bloodstained, since their existence often lead to negative events. The story contained within Ritual of the Night is similar to most Castlevania titles, except this time, Dracula is replaced in favor of Gebel, a more skilled Sharbinder and Miriam’s old friend and mentor. 

Bloodstained Castle

Most of the game takes place inside a castle, but long-time Castlevania veterans will expect that the castle is only an external facade, with caverns and caves hiding beneath. Remaining true to its Metroidvania roots, Bloodstained contains a sprawling map full of hidden rooms and secrets. Exploration is encouraged by the ever-present possibility of better items and power-ups in the following rooms. Bloodstained finds a perfect difficulty balance by spacing out save rooms to encourage caution. Every time death was close, the curiosity of what could be behind the next door drove the desire for further exploration.

The map present in Bloodstained is truly expansive and worthy of a Metroidvania title. Each new area provides an extension onto the already dense castle setting, never requiring players to travel to a new location to progress. All additional areas remain connected to the central castle, providing an experience that is continuous and believable. Similarly to Castlevania: Symphony of the Night, players can unlock an “Inverse” ability that will flip the playable map upside down and allow for new experiences in an already explored area. Just as he did with Symphony of the Night, Igarashi-san crafted a beautiful setting that retains its appeal even when explored upside down.  

The desire to progress deeper into the castle is fueled in part by the Shard system and the potential of discovering new ones along the way. In Bloodstained: RotN, enemies have the potential to drop shards that provide enhanced abilities and passive stats. Players can equip multiple shards at once, each enhancing different areas of play. For instance, one shard can provide Miriam with an ability drawn from the creature that dropped it, while another can summon a familiar to accompany Miriam throughout her journey. 

Bloodstained Shard

As the game progresses, players are required to backtrack and utilize newly gathered shards to enter areas that were not accessible early on. In this regard, the title maintains its genuine Metroidvania, or Igavania, genre as some fans are hailing it. Killing a random sea creature might net Miriam the ability to create a directional aquatic blast, but use that ability near deep waters and players might be surprised by what they can do. 

Since every enemy in Ritual of the Night is capable of rewarding Miriam with a shard ability, players will quickly find themselves host to multiple of the same kind. To counter this, players are encouraged to sell unwanted shards for coins at the local merchant, where they can also purchase crafting items. The crafting system allows players to utilize recipes found throughout their journey and create food that provides a temporary boost to Miriam’s stats. Additionally, players can use materials gathered to enhance the shards they have amassed to alter its capabilities and damage output. 

Although Bloodstained deserves to be showered with praise, the game is not immune to technical issues that can hinder the experience. During the preparation of this review, the game was subject to continuous frame issues, where too much action would result in stuttering. Additionally, optimization issues plague the console port, with registration lag featured every time Miriam would absorb a shard or with the occasional room entry. ArtPlay has responded to these issues ensuring fans that optimization is a high priority for the company, and it will be addressing these problems within the next few patches.  

Despite a few technical setbacks, Bloodstained is truly an experience for first-timers and longtime Castlevania fans alike. Igarashi-san and ArtPlay built this game out of their love for the genre and that is evident in every aspect of the game. The preservation of a traditional Castlevania game along with the advancements made towards propelling the genre further help Bloodstained stand out amongst other Metroidvania titles of recent years. Although an argument could be made that the title leans too much on its Symphony of the Night influences, Ritual of the Night succeeds in providing fans of the genre with an experience that has been absent for years. 

Given that Bloodstained: Ritual of the Night is a crowdfunded game, the amount of love and attention evident in its production comes as no surprise. The level of quality that is present in this package is truly astounding, and the appreciation grows even more when considering the free content promised for the coming months. Perfection should not be expected from Bloodstained: Ritual of the Night. However, the result is exactly what was promised by the developers, and fans could not ask for more. Throughout its development, Igarashi-san provided continual assurance that he desired to make the game a product of its fans. By listening to criticism and acting on it, he fulfilled his promise with Bloodstained: Ritual of the Night

OnlySP Review Score 5 High Distinction

Reviewed on PlayStation 4 Pro. Also available on Nintendo Switch, PC, and Xbox One.

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