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Woodpunk Brings 1400+ Weapons and Medieval Shooter Action to the Rogue-like

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Woodpunk

The release trailer for rogue-like action shooter Woodpunk shows off impressive destructible environments, a bevy of weapons, and deliciously retro pixel art stylings.

In Woodpunk, players take control of a medieval inventor named Aquinas, who must overcome an army of strange and terrifying enemies in a parallel universe. At the player’s disposal is an absolutely gigantic arsenal of over 1,400 weapons, procedurally generated by unlocking different parts along the way. Bomb-lobbing machine guns, wooden chainsaws, snow-shotguns and more will come in handy for leveling the entirely destructible environments and hundreds of on-screen enemies.

Giant screen-filling bosses will try to stop Aquinas on his journey, but he will not have to travel alone. Woodpunk features a single-player campaign as well as local co-op. In co-op mode, the second player takes control of Aquinas’ robot companion, Theo, who is typically controlled by the AI.

Spanish developer Meteorbyte Studios promises players will have to be at their best to handle the game’s relentless, high-octane action and dynamically generated levels. Woodpunk is out now on PC, with PlayStation 4 and Xbox One versions planned for release in Q1 of 2019.

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Multiple Hirings at Insomniac Games Spark Rumours of Spider-Man Sequel

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Spider-Man

Sony Interactive Entertainment has posted an advertisement on LinkedIn for both an audio designer and senior audio designer, sparking rumours of a Spider-Man sequel.

The recent hirings indicate that Insomniac is indeed working on something new for PlayStation fans to enjoy. With Spider-Man being such a massive hit alongside an officially licensed comic expanding on Insomniac’s Spider-verse, players could get a sequel sooner rather than later.

The official job posting requirements for the senior audio designer are as follows:

“Responsible for being an active and key contributor for the creative direction and style for audio assets and workflow processes throughout a production cycle. Creates, edits, and implements game-ready audio. Works closely with the rest of the audio team to maintain a high level of quality and consistency of assets.”

While the job posting does not guarantee a sequel, PlayStation fans can rest easy knowing another juicy exclusive is in the pipeline.

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