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Xbox One X Receives Conflicting Sales Predictions

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Xbox One X’s Scorpio Edition pre-order stock sold out rapidly after being announced by Microsoft, but not everyone believes the console is going to be a colossal success.

According to Michael Pachter—a video game, social media, digital media, and electronics analyst—the Xbox One X will only sell one million copies worldwide this holiday season. Pachter said via Twitter, “Don’t ‘want’ it to fail… 1 million is not a huge success.” This comes after Pachter’s earlier prediction that the Xbox One X would sell “20% of total annual [Xbox One] units, or around 2 million.”

Conversely, Microsoft’s sales team predicted that the Xbox One X will sell out of all retail stores on launch day. This prediction, while biased towards the team’s own product, came after the console’s initial pre-order stock sold out, making it the fastest-selling Xbox to date.

Currently, the Xbox One X is unable to be pre-ordered either online or in stores, as the initial stock (the Scorpio Edition) is sold out. However, Microsoft has stated that more pre-order stock of the normal edition will be coming soon, but the company has not announced when that will occur. More information is supposed to be released sometime in September.

The Xbox One X is scheduled to release worldwide on November 7, 2017, and is said to be the most powerful console ever built. With the console capable of running cutting-edge games in native 4K, Microsoft claims it will have faster load times than the base model and support all Xbox One features, including controllers and other accessories from the original Xbox One and the Xbox One S. In addition, keyboard and mouse support will soon be making their way to the Xbox One family, but a specific date for that update has not been revealed.

While Microsoft has stated the Xbox team will no longer be building the original Xbox One, the Xbox One S will still be available alongside its successor. Anyone looking to upgrade to one of these two consoles should be happy to know that their accessories will be compatible with both systems.

OnlySP is dedicated to providing all the latest information in the world of single-player games. For further updates, follow the site on Facebook and Twitter.

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Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”

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Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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