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Monolith Soft: Xenoblade Chronicles X Switch Port Would be “Difficult”



Xenoblade Chronicles X

The executive director for the Xenoblade series says a Xenoblade Chronicles X port for Nintendo Switch is uncertain and would be “difficult.”

During an interview with US Gamer, Monolith Soft head Tetsuya Takahashi was questioned on the future of Xenoblade series. As far as the popular spin-off title Xenoblade Chronicles X goes, Takahashi quoted one factor keeping the game off of Switch:

“Money. It’s a massive game. Re-creating it would be really difficult.”

Takahashi has helmed the entirety of the Chronicles series and says he would love to play Chronicles X on the go.

Nintendo Switch has proven that it can holds its own in terms of console exclusives. To the surprise of practically no one, the portable console has also served as a Wii U port machine for many nearly forgotten titles.

Xenoblade Chronicles 2 was a huge success for Nintendo, so while another port from the series makes sense, it may be a while away.

Recently, the Monolith team released the Torna – The Golden Country DLC for Chronicles 2, but also released some interesting job postings.

Monolith is currently looking for a talented developer to join the same team that developed Chronicles 1, 2, and X for a new RPG project.

At least the team looks to be working on something in the vein of the Xenoblade series; fingers crossed for some sort of sequel to Xenoblade Chronicles X.

For more on Monolith, Xenoblade, and the Nintendo Switch, keep up with OnlySP’s social media via FacebookTwitter, and YouTube.


Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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