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NieR: Automata Developers: Action Games Have ‘Reached The Climax of Realism’

Some of the key developers behind Nier: Automata have suggested that the action game genre is becoming stale, needing a revolution instead of an evolution.

In a recent interview with GamesIndustry.biz, Takahisa Taura, lead designer at PlatinumGames, said, “visuals have evolved. [They’ve] gotten more beautiful and more pristine. But in a core essence, I don’t think much has changed since Ocarina of Time or Devil May Cry.” The statement suggests that Taura believes the time has come for action games to be rethought by creating something completely new.

Meanwhile, Automata director Yoko Taro, shared his opinion of action games as someone relatively unfamiliar with  the genre: “We’ve reached a point where it’s so real now it can’t become any more realistic than it is right now. So, we would have to think of creative ways to showcase 3D action moving forward.” Taro also stated, “from the era of Pac-Man to now, we’ve kind of reached the climax of what we’re able to achieve in terms of realism.”

Together, the two statements suggest that developers should go back to the drawing board to create something new and unique, leaving realism to the side and focusing on interesting new mechanics.

Following the success of Nier: Automata another partnership between Taro, PlatinumGames, and Square Enix may yet occur.  One of the producers of Automata recently suggested that the series has a ‘50% chance’ of continuing, and Square Enix has previously provided job listings for future developments set within the universe.

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